Gameplay
So let’s move on to the part which we care about the most in a game, it’s the gameplay. Spec Ops is another tactical third person shooter with solid shooting and cover based mechanics, the addition of squad to the main character allows for some squad based gun fest, you can command your team mates to suppress or kill a target for you or you can even flank the enemy to get the drop on them. Squad based firefights turn up pretty interesting as enemy AI also tries its best to flank us and suppress us and force us be on our toes for the most part.
Add to all this the dynamic weather system of spec ops which creates random sandstorms which change the battlefield and allow for more twists in firefights. Moreover you can break the environment to kill/suppress enemies, for eg. breaking a roof glass will crush the enemies under a ton of sand. This dynamic environment changes and environmental destruction adds more variety and makes the gameplay more interesting.
One more important aspect of this game is the moral choices you encounter in game a few times, unlike other games in which when faced with a choice u get yes and no option, here you don’t get any such option instead the choices as well as decisions are seamlessly mixed with the flow of the game, your actions decide the choice you make. Combined with all this you have the usual chopper sequences in which you get behind a minigun and wreck havoc, which never gets old btw.
Now the bad part, the cover controls were tricky many a times my player would not move as i intended it to or get stuck behind cover, or many times my group member fails to do a specific job failing an objective, these bugs kind of took away the fun for a while but were not anything that would overshadow the plus points of this game.
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