Although this game is a port from XBOX 360 it does not tax your system. Apparently there are no graphics settings apart from the brightness adjustment but that’s all the game needs.
It may lag on systems with integrated graphics like the ones from INTEL rest assured with even a low end video card you will enjoy 60FPS smooth gameplay.
Conclusion & Final Thoughts :
It’s very difficult to find flaws in a game that employs mind bending puzzles and a unfinished story.The game could have put more focus on the story side and also integrate music to complement the gameplay.
But apart from the Game there is more interesting things you would like to know before I proceed with the final score.
- The in-house record for completing Limbo is 2 hours 26 minutes.
- 26% of the game’s code goes into the boy himself – it took 3200 hours to program him!
- The boy in LIMBO is 1.5 meters tall, weighs 50kg, and is made up of 13 different sprites.
- The fastest he can run is 3 meters per second, and any drop bigger than 10.3 meters will kill him.
- End to end, Limbo is 4.1km long!
- It took 3 and half years to make the game.
- Limbo’s audio was recorded on an eclectic mix of obsolete equipment – including antique wire recorders and reel to reels.
- The barfing sound of the worm eaters was obtained by playing a guiro with castanets instead of a stick, and then running the result through a talk box.
- The game engine used to create LIMBO was adapted so that it had no concept of color.
- There are only 8 people at Playdead – there have been more in the past, but even at the studio’s biggest there were only 16 people!